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Patch Notes [14/04/2019]
Posted By Reaper | Apr. 15 2019

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Greetings SoulSplit community!

Here's another update thread for you! This week; we did more back-end updates than front-end updates, but it was necessary to be able to release new content at a MUCH quicker rate than before. We will be throwing a LOT of new content at you guys this upcoming week/Easter weekend. So, stay tuned for that. <3

 

NPC Drop Tables: the following npc's have had their drop-tables completely re-done so far:

  • Aberrant Spectre
  • Aquanite
  • Giant Bat
  • Abyssal Demon
  • Basilisk
  • Black Dragon
  • Black Demon
  • Brine Rat
  • Bronze Dragon
  • Bork
  • Blue Dragon
  • Bloodveld
  • Brutal Green Dragon
  • Cave Bug
  • Cave Crawler
  • Cave Horror
  • Cave Slime
  • Cockatrice
  • Commander Zilyana
  • Corporeal Beast
  • Crocodile
  • Crawling Hand
  • Dagannoth
  • Dagannoth Prime
  • Dagannoth Rex
  • Dagannoth Supreme

Server:

  • We have successfully finished our plugin system which will allow us to get content pushed out MUCH quicker than before with the older, depreciated systems that were there previously. (Large backend update; Kotlin, co-routines baby)
  • PMing/friends list was fixed.
  • Examine on NPC's was fixed.
  • Dds special attack no longer uses 30%.
  • Teleblock time length was fixed for PVP.
  • Shops will now tell you when you do not have enough currency to buy an item.
  • You can now receive more than 200 stardust at a time, first miner experience bonus is now given immediately.

Client:

  • Client memory usage will be heavily reduced next client update. (Previous client == left || New client == right).
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  • Ice barrage animation was fixed.
  • Iron man crowns were added.
  • Low memory toggle added.
  • Fixed viewing angle issue with certain object types (wrong setting).
  • Fixed lava textures in wilderness.
  • Fixed null objects that were causing people to DC.
  • Fixed npc right click options (oops).
  • Object animations were fixed.
  • Fixed player chat heads.
  • Splash screen was added to the client while loading client assets.
  • Massive improvements were made to our File-net/cache downloading system of the server.
  • New interfaces were added: (not implemented live yet, but are completed)
    • Teleport interface
    • Presets interface
    • OSRS slayer interface
    • NPC kill tracker
    • Achievement tracker

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Greetings SoulSplit community!

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Here we are with ANOTHA one...

Server:

  • Master Farmer was added:
    • Spawns were added at Draynor & Ardougne.
  • Reworked agility course completion checking to evaluate in scope per player not a global scope (Everyone receives rewards now).
  • Disabled the use of familiars inside the duel arena.
  • Fixed a mistake in logic preventing users from receiving items post duel.
  • Fixed a visual bug causing spoils not appearing on the duel victory interface.
  • The following NPC's had their combat defense stats nerfed:
    • Corporeal Beast
    • Nex
    • Nomad
  • Shop System was completely re-done:
    • Backend was optimized to allow us to easily add/modify existing shops.
    • Shop prices will no longer decrease based on the amount of items that are sold to the general store. (So, skilling will be much more profitable).
  • Fixed alchemy not correctly returning to the spell book.
  • Fixed a regression which caused mining rocks and other objects to disappear when they were de-spawned.
  • Redirected portal inside Clan Wars safe area to teleport the player to their respective home location instead of in the middle of wild.
  • Shooting stars:
    • Added success rolling for shooting stars based on difficulty. Added support for first-miner bonus on shooting stars.
    • Added support for receiving stardust per successful mine on shooting stars. The amount of stardust obtainable per player capped at 200.
    • Ensure player's action is reset if the shooting star disappears before finished.
    • Added prospecting support for shooting stars. It will display the current stage of the star, level required to mine and percent to next layer.
  • Fixed a bug with resetting player stats after running into the wilderness with an overload buff
  • Added stat requirements to agile equipment.

 

Client:

  • Tweening has been added.
  • Several memory improvements were made.
  • Aesthetics:
    • Several issues in maps/roofs/etc... were all fixed/optimized.
    • Textures/models/etc... were all fixed/optimized.
    • IdentityKit System was improved (fixes pink hair -> adds support for more colors).
  • Fixed an issue where performance would degrade over time causing consistent fps dips.
  • Update server:
    • After the initial download, only individual files that are updated, will be downloaded when we do a client/cache update.
  • Fixed projectiles from crashing the client.

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Greetings SoulSplit community!

Here we are with yet another update patch today! We're getting closer to perfection every day. Expect another patch fairly soon; we're currently holding off on advertising at the moment until we get more updates pushed out; we're looking at a ETA of probably another 2 weeks, then we should be good to go full regalia again in terms of advertisements. More information will follow. <3

  • We are aware of other existing bugs, please refrain from asking numerous times > these will all get ironed out soon!
  • We actively follow and keep up with reports made within our ticket system + discord channel #bugs. So no.. we did not miss anything, it may have not been finished this update!

 

  • Fixed a visual glitch which allowed you to have the same item in different bank tabs.
  • PKP shop's prices were tweaked (nerfed slightly).
  • Prevention was added for chinchompas from getting dropped or being collected by ava's.
  • Mage bank lever will no longer glitch into the wall.
  • Added the Castle Wars stepping stones obstacle functionality.
  • Korasi Sword's max hit was buffed:
    • The max hit is now an additional 70% of your max hit; instead of the previous 50%
    • It also scales with NPC's now for an additional 110% of your max hit.
  • Fixed a dungeoneering item smuggle issue.
  • Added Slayer dungeon agility shortcut functionality (level requirements is 81).
  • Flowers from mithril seeds appear globally and stay visible for 30 seconds.
  • Pumpkin's were made tradeable.
  • Fixed Chaos Elemental safe-spotting.
  • Fixed part of wilderness not being counted as a wilderness area.
  • Major fixes to combat following were made. Should solve a majority of pathing issues (Mainly, PVP related issues):
    • Attacking from under a player was fixed.
    • Diagonal combat issues were fixed.
    • Not being able to follow a player from a couple of squares away was fixed.
    • Hugging/anti-hugging was fixed.
    • Attacking with range/magic now works as soon as the distance limits are reached.
  • Vote tickets will now go to player's banks by default.
  • Items won from a duel fight will now be added to the bank if there is no room in the player's inventory.
  • Added support for extreme potion creating and other missing potion definitions for Herblore.
  • Added support to grind whitelisted items for herblore use.
  • Fixed lap completion rewards on all agility courses.
  • Proper 32K+ object interaction support was added to the client.
  • Mystery boxes will no longer delete items when your inventory is full, they will be dropped below you.
  • Farming bushes are now fixed.
  • Members world is coming back online.

 

As always, make sure to report any bugs via the discord/website so that we can get them fixed up in a reasonable amount of time!

 

Best regards,

SoulSplit Administration team

Greetings SoulSplit community!


Again... as I said, another patch. Getting closer and closer to squashing all of these issues. New content soon™!


Client:

  • Fixed human NPCs
  • Fixed chat heads
  • Fixed darker skin tones having light skin around their eyes and mouth


Launcher:

  • Fixed an internal issue with the update server appending empty chunks to be sent to the client
  • Fixed another memory consumption issue on lower end machines
  • Fixed issue causing players to re-download the entire cache each launch (this will cause everyone to need a cache update after this update)
  • We have added an update server in Canada


Server

  • Fixed an overlooked issue with PKP not being received. Should be all good now
  • Fixed all the regressions that occurred with yesterdays patch (summoning, herblore, withdraw/deposit issues, etc)
    • Known issue with finished potions and decanting, please don't report these
  • Granite maul special attack has been tweaked and should be instant now
  • Fixed an issue with the Barbarian Agility course
  • Fixed glory teleporting up to level 30 wilderness
  • Maxed account message will now occur on the proper level (previous was 1 behind)
  • Fixed prayer alter in the Wilderness
  • Fixed the rope in the Wilderness chaos tunnel
  • Taverly dungeon blue dragon agility shortcut now requires 70 Agility, previously 80
  • Fixed Wilderness avatar Slayer task
  • Fixed using melee on the Pest Control portals
  • Fixed the range in Edgeville
  • Fixed the rope swing at the Wilderness Agility course
  • Fixed the doors from Lumbridge to Al-Kharid
  • A 10 second delay has been added to all yell chats (except staff)
  • The accuracy of the Dragon dagger special attack has been increased by 10%
  • Fixed bind, snare and entangle freeze times
  • Fixed freeze times for Ice blitz, rush and barrage
  • Fixed several more broken objects
  • Fixed Wilderness obelisks
  • Added a banker to Shilo village
  • Fixed rapid restore, heal and renewal
  • Fixed berserker curse
  • Fixed stat restore time when potted (stats will decrement by 1 every minute, Berserker extends this time by 15%)


Best regards,

SoulSplit Administration team

Greetings SoulSplit community!


As I said yesterday, another patch today. We are working as fast as we can to get these bugs squashed. We can't wait to move on to content. Expect another patch soon!

 

World 3:

  • World 3, the Members world, is now back online


Client:

  •  Fixed bugged texture at the Dramen tree
  • Color selector for fog has been added
  • Female firecape model has been fixed
  • Fixed hover close icon on client response messages


Launcher:

  • Added support for parallel updating (fetching from more than one update server at a time). This will be enabled by default and we will be adding more update servers in more regions as time goes on
  • Fixed more repository issues to help alleviate the resource consumption on lower end systems
  • Potentially fixed going over 100% bug that occurred with several players


Server

  • 'Pound' fight style now gives strength exp instead of attack exp.
  • Added Recipe for Disaster portal in Lumbridge castle
  • Login server has received some performance improvements
  • Falador mine stairs now work
  • Fix sometimes un-walkable tiles entrance of some door ways when door opened
  • Fix doors potentially opening a clone of itself (one open, one closed) effectively breaking the door
  • Fixed some broken Willow trees
  • PK points will now be awarded for kills
  • Fixed broken Castle Wars objects
  • Fixed a ton of more doors/ladders that were not working
  • Removed team slayer point shop to reduce confusion on slayer point shops (also we don't support it anymore)
  • Fixed a bug making Farming trees not harvestable
  • Anti splashing mechanic, after 100 consecutive splashes you will be idle logged
  • NPCs will now retreat when dragged too far away from their spawn
  • Fixed a bug causing players to not receive their staked items upon disconnecting during duel confirmation.
  • Fixed an issue with one of the Slayer point shops not taking away currency
  • Fixed staircase in ancient cavern leading to broken area
  • Fixed a bug causing Lost City to be un-completable
  • Fixed a bug with players standing underneath aggressive npcs trolling the aggressor
  • Removed broken NPCs from the Wilderness
  • Logout nulling issue has been fixed (we think, this was a fairly big rewrite, I wasn't able to replicate it anymore)
  • Route finding has been mostly rewritten. We tried to tackle the most important parts of it first, if there are still issues please send us videos/gifs of how you are breaking route finding and we will get it fixed ASAP


Best regards,

SoulSplit Administration team

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